It sure hasn’t felt like it, but it has now been one full year since the InZOI Developers began doing weekly Friday developer diaries, also known as “Brainstorming with Kjun”; A weekly diary where Director & Producer of InZOI Hyungjun ‘Kjun’ Kim speaks with players, showcases new and upcoming features, provides insight into what the team is working on behind the scenes, and holds players over until the next InZOI Update.
The next InZOI Update is in October, but the next major content addition, the Hello, this is Kjun, PD of inZOI. There was a lot I wanted to share, but the full post exceeded Discord’s character limit, so I’ve summarized it a bit here. Thank you for your understanding. Chuseok, a major holiday in Korea, begins this week, and our team has been working hard on the October update right up until today. Let’s kick off today’s BrainStorm! We’ve talked a lot about TapTap and multiplayer lately, but today I’ll focus on the main game. Our passion for main game updates hasn’t changed, and we always welcome your feedback on both the main game and multiplayer. We’re improving the families living in each city, refining their relationships, backstories, careers, and appearances so that NPCs are fun to discover not just for their looks, but for their stories too. We know many of you love crime and Active Mode, but prison content will be pushed back, as there are systems we need to overhaul first. Here’s why. InZOI has three large cities: Dowon, Bliss Bay, and Cahaya. A life sim needs harmony between people and spaces to deliver autonomy and diversity, but as we expanded our promised content, we found it very difficult to fit new concepts into the existing cities. Going forward, new spaces will mainly come in the form of new cities. This doesn’t mean we’re stopping updates to existing cities. For example, building a prison for every city would mean fitting it into each city’s theme without breaking it. A superstar hub like Hollywood would be nice everywhere too, but given our time and res every city From “City Immigration” to “City Travel” We plan to remove City Immigration and replace it with City Travel. Zois will be able to freely join parties and schedules with Zois from any city and move between cities more easily. City Immigration was added with last August’s Cahaya DLC to let families move for its travel concept, but its complexity caused many errors. The September patch lifted many of these constraints, and this change will let us bring you more cities, countryside areas, and diverse themed levels. Once City Immigration is removed, duplicate homes owned through it will be sold when you travel, you’ll receive the proceeds, and the homes will be saved as presets. We plan to later add an official feature for owning multiple homes as assets. For example, an actor Zoi living in Dowon could travel to the city with the film set to go to work. You may wonder if new city content can only be enjoyed in that city. Each new city is designed to fully capture its content’s atmosphere, and through City Travel, we’re exploring ways for Zois from any city to enjoy a wide range of content. We’re keeping various options open on how best to deliver each type. We’re also looking into ways to place content-specific spaces in the city of your choice, such as editing commercial or dedicated lots. The scope may vary depending on the content, but we’ll work to expand customization as much as possible. Please share your thoughts on this too! Closing I know this may be a bit confusing, but these decisions came after a lot of careful thought about inZOI’s future. Please take a look and let us know what you think. We’ll review your feedback carefully before making final decisions. Thank you. Previous InZOI Update Developer Diary: “09.18.26 On to Another Update” ○ The overall goal of this Developer Diary is to get players’ thoughts and feedback on a possible new change coming up, as well as showcasing screenshots and footage of the development work being done on the celebrity system for InZOI. ○ InZOI’s Celebrity System is currently expected to arrive in December 2026. ○ The InZOI Development team is considering changing the appearances of premade NPC Zois to give them an updated look. ○ The video showcase various NPCS and their Before & After shots, and the development team asked how players felt about them. ○ We should hear more about this change innext week’s Wednesday reply from Kjun. ○ New buildings, lots, and areas. Possibly in a new city. ○ Stages for concerts and events. ○ Special Effects/SFX previews. ○ Previews of microphone accessories. ○ Previews of new outfits. ○ Previews of new dancing and performance animations. ○ More new buildings and lots. ○ New objects and assets for Build & Buy mode, including trophies, cameras, backdrops, etc. ○ Even more new lots. ○ A car backfire SFX. ○ Previews of new stairs, including L-shaped sets. ○ Previews of new furniture and items, including purses. Hello, everyone. It’s a long holiday weekend here in Korea, and next week marks exactly one year since I started “brainstorm_with_kjun.” I can still vividly remember the day I wrote my first post. Even though it was a year ago, it stands out because it was the first time I replied in a channel like this and began having real conversations with all of you. Someone else was originally going to manage this channel, but due to personal circumstances, I had to step in at short notice. That gave me the chance to hear your thoughts firsthand and begin a meaningful journey of essential Life Simulation game news!Kjun’s Follow Up to “09.18.26 On to Another Update”
October Update: Improved Starting Families
Prison Content Rescheduled
New Direction: Expanding Through New Cities
New City Content & Lot Editing
Developer Diary Recap
Intro

Celebrity System Development










































This Week’s Developer Diary
09.25.26 One Year of “Brainstorm with Kjun”

